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Hi!
Over the last couple of days, we have rolled a bunch of updates regarding the recent major content update.
Here's what we have done:
That's it!
Today we're releasing our largest content update so far!
Over the past few months we have been working hard to present you the following new content:
Continue reading to learn more about this update!
⇒ Foraging Skill
We are introducing a brand-new skill to SurviveTheNight: Foraging!
A lot of people have requested this, as foraging and logs in general became more and more an essential part of SurviveTheNight.
Foraging experience can be gained everywhere where you can chop down trees.
Similar to mining, depending on the block hardness of logs they grant between 1 and 15 Foraging experience.
Foraging experience can be obtained from various other sources as well though, here are some examples:
Alongside foraging, we have introduced 7 new foraging-related collections. While most of them are collections for already existing materials, there's one that should be new for everyone.
Collections not only provide new, very useful axes, but also new foraging armor sets and a bunch of new cool utility items!
⇒ Pigeons & Advanced Pigeons
While the dark oak area was pretty empty previously, it is now the complete opposite.
A brand-new creature has been added to this area: Pigeons!
Not only do they fly around during specific times of the day, but they also poop on the ground - just like in real life!
Upon killing them and when meeting certain requirements, you will be able to spawn one of the 4 new Advanced Pigeons.
Advanced Pigeons are MUCH STRONGER than regular pigeons, attack you and have some special attacks upon their sleeves.
As well as that, they are also immune to certain damage types depending on the type of pigeon you've spawned.
But surely you'll figure that out, right?!
⇒ Foraging Races & Plague Hunting
Danirie:
A while back, we've added a foraging-related area inside the forge building. While most NPCs had their proper functionality already, there's been one left in the dark until now: Danirie!
Danirie prepared some really awesome races for you. While she's waiting for you sitting at her campfire to finish your race, she's having a lot of fun watching you.
Nothing comes without a reward though, completing a race within the given time will grant you some new items as a reward. However, races do get more difficult and may require more gear the further you get.
Note: Currently she's prepared three races, but there may be more in the future!
Plague Hunting:
Plague Hunting is another foraging-related quest. While most other quests in this game are a one-time thing, meaning you get rewarded once and can only complete it once, this one is different.
Plague Hunting can be done once every 24h, resetting at midnight.
The Forest Guard needs your help. Recently, the forest has been infected with some sort of evil plagues, but he can't get rid of it just by himself.
Upon talking to him, he'll give you a spade allowing you to dig out forest plagues from infected grass blocks.
You may find 3 infected grass blocks all over the forest. Once killing all 3 daily plagues, you may return to the Forest Guard to claim your well deserved reward.
⇒ Amulet Central & Amulet Rework
Amulets so far have been pretty underwhelming, or atleast some of them (looking at the Striking Bee Plushie).
This is a reason among others why we decided to rework the current Amulet system.
Before, some Amulets would grant you their base stats, others would give you an extra perk and some others did both.
While they still do that, they now also do two new things:
Depending on their rarity, they now grant you Amulet Score - a new score system, that increases the power of all Amulets in your Amulet Bag.
Amulet Score also grants you STN Experience - 1 XP per Score!
Additionally, some of them have been equipped with a new property: Stat Points
While having Amulets in your Amulet Bag, they now grant you said Stat Points.
Depending on your Amulet Score, you now also unlock Stat Point slots - basically the amount of total Stat Points you may spend.
You then may spend all of your available Stat Points received from the Amulets inside your Amulet Bag on those unlocked Stat Point slots.
As well as that, the Amulet Score also unlocks Stat Point multiplier which boosts (or multiplies rather) all of the stats gotten from your assigned Stat Points.
If you'd like to learn more, make sure to also check out the brand-new Amulet Central building in the main lobby and talk to Zarathar.
Note: If you have empty Stat Point slots, you'll be notified upon joining any main lobby.
⇒ Shortbows, Arrow Types & Arrow Speed
Shortbows:
Shortbows are a brand-new type of bow added to SurviveTheNight. These were added to make archer a bit more viable to play compared to melee or mage.
Just like any other bow, you may shoot arrows by rightclicking them. However, they shoot instantly!
As well as that, you may also use the bow when leftclicking.
Some of them have unique rightclick abilities, which takes your archer gameplay to a next level.
A basic version of the Shortbow is available at the Bowyer, while stronger ones are introduced further into the game.
Arrow Speed:
To add more variety to Shortbows and make some stronger than others without just adding stats, the fire rate of them is based on a new player stat - Arrow Speed.
Arrow Speed decreases the basic shot cooldown of your Shortbow and can be obtained from various different sources.
No matter if Stat Points, bows itself, armor, consumables or anything else, Arrow Speed is extremely important when playing around with Shortbows.
Arrow Speed as of right now can not be maxed out (100 Arrow Speed), this is due to balancing and monitoring Shortbows and how they integrate into the rest of SurviveTheNight.
If you'd like to learn more about Arrow Speed, make sure to check out the stats breakdown in your STN Menu!
Arrow Types:
While only the current basic arrow existed (can be bought from Bowyer), we've now introduced two brand-new types of arrows, each with different perks:
Arrow types can be swapped by rightclicking the Arrow Bag icon in your STN Menu!
⇒ Ruins & Alpha Wolf
A while ago, wolves started taking over a certain area of SurviveTheNight.
Right infront of the Spirals, they are now besieging the Ruins - a new area to SurviveTheNight.
While they can be used as an early to mid game Combat Experience method, they also drop unique loot and unlock 2 new unique collections.
Said collections contain a bunch of really interesting items which are completely different to other STN items.
As well as the collections, collected Combat Experience in that area contributes to spawning a new boss - the Alpha Wolf!
With its strong and unique attacks, it isn't a breeze and requires some strategy to be killed. Once killed, you may drop some cool and important items, one of them even being a new Consumable!
⇒ Wandering Trader & Instance-boosted Items
After traveling through different dimensions collecting various different items, the Wandering Trader finally scheduled some stops in SurviveTheNight on their tour.
The Wandering Trader will appear 4x per STN year in a random location in the main lobby, offering up to 8 unique items depending on your STN Level.
The current lootpool consists of 16 unique items:
These items range from low-priced utility items to high-priced armor and weapons.
As well as that, the Wandering Trader also introduces a whole new type of item: Instance-boosted items!
Instance-boosted items are special items that receive a stat boost when being in the instance connected with the item. Instance-boosted items have gray brackets behind their base stats which activate upon connecting to the item's respective instance.
Only the base stats of the item are boosted, stats added due to enchants or other modifiers will stay the same.
⇒ Dust Shops
Dust Shops are new skill-related shops, offering you permanent stat boosts or perks for the respective skill. Dust can be obtained from various different sources, here are the current available Dust types and their sources:
Some of these dusts also have some additional sources where you may get them from, however you'll figure them out yourself!
Dust Shop perks range from little stat buffs to adding a whole new perk to your profile.
Dust Shops also offer items you may buy from them.
Leveling Dust Shop Perks also grants you a small bit of STN Experience for each level depending on its cost.
⇒ Changes to Ability Token
While designing all the new Archer gear and Shortbows, we also designed some items such as wands and armor for mage.
With that, we added a bunch of new modifiers and items to make Ability Token regeneration time a lot quicker. Currently you only had the Ability Energy stat, which, depending on how much you had, would decrease the regeneration time by up to 75%. As well as that, you had the Thaumaturgic Fortification Star, which has a 50% chance to regenerate an Ability Token twice.
Ability Token were only available from leveling up your STN Level.
Here are the changes we made and items we've added to make mage a lot more viable:
We're monitoring mage and how viable it is with these changes and might adjust them.
⇒ Wooden Sword Questline
With this update, we're introducing the next 3 tiers of the Wooden Sword questline!
If you have a Stone Cleaver already, you can now go ahead and level it up even further to a point where it even gets its first ability!
We're not going into detail as to what you have to do to upgrade it, the sword will tell you the further you progress.
Current questline progress is at stage 6/15, more coming with more major content updates!
⇒ Black Market
Hi, this is Ronan.
I smuggled this text in here right before the changelogs went live hoping no admin will notice.
I have opened a new market below the actual market place. You'll find the entrance somewhere behind the Starter shop, it's a little bit hidden but I'm sure you'll find it.
Since the admins decided to base magic imbue all of the quest items, I decided to go ahead and rob them from the NPCs. So if you lost any of your quest items, I'll sell them to you if needed.
This is only the start, as more people get interested in the Black Market, we will be offering more and more content. So are you excited for some shady businesses? Meet me at the Black Market!
~ Ronan
⇒ Party System Revamp
As we're preparing for some other major updates, we've reworked the party system.
Before, it only allowed up to 2 people in the party, now you may party up with up to 20 people.
Among some overall improvements to the party system, we have added some other useful features to it:
In general, you may now prty up with more that just one friend. Dungeon queues still work the same, however you must not join any dungeon with more than just one extra person in your group.
This party system now also allows you to create public parties if you'd like to grind something in a specific instance apart from dungeons.
Added:
Here are some more things we've added with this update:
Balanced:
Here are some more things we've balanced with this update:
Changed:
Here are some more things we've changed with this update:
Map Changes:
Here are changes to the map we've done:
Fixed:
Here are some more things we've fixed with this update:
That's everything!
Enjoy playing. If you encounter any bugs, please make sure to report them on our Discord!
Credits:
Gamedesign:
Map Changes:
Coding:
Hi!
Today we are releasing an update preparing the next major content update:
Enchantments & Experience
⇒ Enchantments
STN never really had any enchantments!
With Mining v2, we decided to add our first one: Efficiency
This enchantment worked a little bit weird though and was very exclusive to certain items.
With our recent backend changes we have finally added a system for custom enchantments in general and additionally added our first fully custom one: Speedy I
Enchantments allow players to play STN in so many more different ways and add a lot of strategy and different paths to the game, so there's no way we would avoid these. We decided to start off with the basics, so here they are - all new enchants added for now:
Monsters have not received any rebalancing in terms of their health or defense as especially the damage increasing enchantments increase your damage by a decent bit - Enchantment rebalancing/monster rebalancing may happen!
Note:
Even though monsters that look like an NPC (Inquisitive Agaric or Winter Flying Monsters for example) are based off of zombies or skeletons, they do NOT count as undead and therefore Smite will not affect them!
⇒ Experience
With Enchantments now being added, there has to be a cost when applying them. We decided to go the default way: Minecraft Experience.
Your experience is being displayed in your experience bar, the same way you're used to from vanilla minecraft.
Experience can be obtained from various different sources:
Note: Experience orbs from bottles may also be picked up by other people!
The Experience system is capped at 1,000 levels - once you hit this cap, you will no longer gain any experience.
⇒ Enchant Guide
Have you ever wondered which enchantments exist, what they do and what their maximum level is?
Don't worry, we got you!
There are so many enchantments in STN now that you might lose track of them or possibly forget which source to obtain them from - this is why we added the Enchant Guide!
The Enchant Guide can be opened using /eg!
In there you'll find an overview of every single enchantment in STN.
Clicking on one of them will open up an even more detailed description!
The enchantment-specific menu will contain information about:
More Changes:
Enjoy the new update and please make sure to report any bugs on our discord!
Hi!
We just rolled a new update to SurviveTheNight, here's what we've done:
Changes & Bugfixes:
That's it for today!
Thank you so much for all the bugreports and enjoy playing!
Hi!
We just rolled a new update to SurviveTheNight, here's what we've done:
⇒ DELIVERY SYSTEM
We're introducing you to a new supporting system: Deliveries
You'll find a new item in the last slot of your STN Menu: A minecart chest skull.
Clicking on it will allow you to access your deliveries, basically items that have been given to you as a reward for special events or as a refund from bugs/wipes.
Once you have unclaimed rewards, you will receive a little message upon joining an instance reminding you that you're able to claim some items.
With this, we also refunded all wiped Chests of Feathers you had prior to the item ID bug (the bug that turned all Chests of Feathers into Bags of Digging Speed).
Refunded Chests of Feathers depend on the amount you had prior to STN v3, Chests of Feathers that have been dropped since the release have not been tracked.
That's everything for tonight, enjoy grinding!