SurviveTheNight

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SurviveTheNight

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Registered:
over 2 years ago
Last Seen:
about 1 month ago
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1710
Minecraft
SugarDaddyProxxy

Latest Posts

about 1 month ago
⦅STN v3.3.100⦆ APR 7th | Infrastructure Changes

Hi everyone,

after a while we're finally releasing a new update! However, this is rather small and doesn't contain any new content. This is more of a backend change for us which allows us to experiment with different versions in the near future ;)

Here's the list of changes that we've rolled over the past few weeks:

  • Pigeon Poop now despawns after 2min of not being mined
  • STN is now available to newer versions than just 1.21 and will be updated to allow higher versions to join consistently
  • Nerfed Spruce Skeleton and Jungle Zombie:
    • Entity Damage: 100 -> 50
  • Fixed an issue with the Corrupted Pigeon leading into server crashes under certain circumstances
  • Fixed an issue where the Collector's Exp task would show 7 exp less than what's actually obtainable
  • Improved some logic in global systems
  • Fixed a bunch of issues in global systems

Global systems that were affected by this update:

  • /friend
  • /guild
  • /report
  • /party
  • and some more...

If you notice any issues with these systems such as some features not working as intended or messages not being formatted as you'd expect them to be, please do not hesitate and create a bugreport over on our discord.

That's everything!

4 months ago
⦅STN v3.3.006⦆ JAN 26th | Balancing & Bugfixes

Hi everyone,

we just rolled a new update. Here's what we've changed:

  • Buffed the range of the Forest Spade's Locator ability: 10 blocks -> 16 blocks
  • Reduced prices of Dye Crate Keys from Dungeon Loot Chests:
    • Legendary: 5,000 Gold -> 800 Gold
    • Sealed: 6,000 Gold -> 950 Gold
    • Silver: 6,000 Gold -> 1,100 Gold
  • Fixed an issue where the Armoire would sometimes corrupt your inventory

That's it!

4 months ago
⦅STN v3.3⦆ JAN 25th | Armoire, Dyes, QoL and Rebalancing

Today we're releasing a new content update.
While this one may not be as big as the others, it does contain some nice and unique stuff for you!

Continue reading to learn more about this update!


 Armoire
The Armoire is a brand-new section of the STN Menu where you may store and quickly access all of your Armor Sets.

Armoire Slots can be edited using right click on the slot item. After that you may add up to 1 Helmet, Chestplate, Leggings and Boots to it.
When going back to the Armoire menu, you can see which armor pieces are in each slot and equip them using left click.

               

When being in the edit slot menu, you may also take a look at the slot stat overview, a nice little feature which shows you how many of each stat you'd be getting when having the armoire slot equipped.
Note: This feature only calculates base stats of items, stats gained from abilities are not included. It also ignores item requirements!

The Armoire comes with 14 slots unlocked by default, in case you need more you can unlock up to another 14 extra slots, however they cost Gold!


 Dyes
Dyes are a new item type coming to SurviveTheNight!
They allow you give your armor a nice and unique design or color pattern!

There are two different types of Dyes: Alloys and Cauldron Dyes.

Alloys are non-customizable Dyes which will change your armor piece to a different material (e.g. Diamond Armor).
Cauldron Dyes are customizable and change the color of your armor.

                                   

With this update, we're introducing 14 different Dyes with 4 of them being Alloys and the other 10 of them being Cauldron Dyes:

  • Seweric Dye: Can be obtained from Sewer Monsters
  • Stone Dye: Can be obtained from Arkana the Dustbinder
  • End Dye: Can be obtained from Enders
  • Dungeon Dye: Can be obtained from Dungeon Loot Chests
  • Gem Dye: Can be obtained by completing Daily Quests
  • Alpha Dye: Can be obtained from Alpha Wolves
  • RNG Dye: Can be obtained from the Dye Crate
  • Ice Dye: Can be obtained from Winter Cave Creatures
  • Infested Dye: Can be obtained from Forest Plagues
  • Inverted Dye: Can be obtained by mining Inverted Burnt Ashes
  • Diamond Alloy: Can be obtained by claiming items from the Forge
  • Gold Alloy: Can be obtained by mining Gold Ores and Gold Blocks
  • Iron Alloy: Can be obtained from Overgrown Golems
  • Chain Alloy: Can be forged in the Forge

Note: Drop Chances for most of the Dyes can be viewed in the Bestiary menu or other dye-related menus.

Most Dyes are not that common to drop as we want them to be something special.
Once you manage to obtain one, you may either choose between customizing it or just straight up applying it to your armor using the Petrified Anvil.
Once applied, the Armor Piece becomes dyed which adds a new symbol to its item name, as well as adding a piece of description to it showing which Dye has been applied with which modifiers on it.

If you want to learn more about Dyes, visit the Dye Master in the Main Lobby!


 Dye Mixing & Dye Crate
As already mentioned, Cauldron Dyes can be customized.
All you have to do is to visit the Dye Master in the Main Lobby, put the Dye in the menu that you'd like to customize and apply up to two color blobs on it.

Customizable Dyes have two customization slots: One for color (Red, Blue and Green) and another for brightness (Black and White). You may only apply a maximum of one blob per slot, so you got to choose! But don't worry: You may always preview the Dye and how it'd look like with the blob applied. And if you don't like the blob, you can remove it from the Dye and apply another one!

Color blobs can be obtained from the Dye Crate, a new invention by the Dye Master!
You may find it right next to him and you'll need a Dye Crate Key for it to open and roll a random piece of loot.

Dye Crate Keys can currently be obtained from the following sources:

  • Dungeon Loot Chests (Silver and above)
  • Alpha Wolf
  • Not Spruce Tree
  • Overgrown Golem
  • Obsidianized Drakgoo

The Dye Crate contains various types of color blobs, as well as a new Dye and an upgrade item for an already existing amulet!
You may check out the loot using the loot overview menu in the Dye Crate.


 Early Game Rebalancing
We've received a lot of feedback from you guys recently with most of them saying that the Early Game questline (Scarlett) is too long, especially in terms of Mining and Foraging.

So we've made some adjustments to it:

Foraging:
Foraging is the first major grind of the Scarlett questline requiring you to obtain the first Fox Axe, upgrade it two times and then grind for the sticks recipe.

Adjustments:

  • Changed price of Basic Fox Axe: 32x Barkless Birch Log -> 8x Barkless Birch Log
  • Changed price of Oaked Fox Axe: 32x Birch Log -> 24x Birch Log
  • Changed price of Reinforced Fox Axe: 128x Oak Log -> 48x Oak Log
  • Changed price of Recipe: Sticks: 32x Birch Log/Oak Log/Spruce Log -> 16x Birch Log/Oak Log/Spruce Log

Mining:
Mining is another major grind of the Scarlett questline requiring you to obtain a Wooden Pickaxe, upgrading it to T2, grind Gold for the Banker and reaching Mining Lvl. 15.

Adjustments:

  • Adjusted Forge Time for Pickaxer 100: 5min -> 1min
  • Adjusted Forge Time for Pickaxer 200: 15min -> 5min
  • Adjusted Forge Time for Pickaxer 300: 30min -> 15min
  • Adjusted Forge Time for Pickaxer 400: 60min -> 30min
  • Adjusted Forge Time for Pickaxer 500: 2h 30min -> 60min
  • Adjusted Forge Time for Pickaxer 600: 5h -> 2h
  • Adjusted Forge Time for Pickaxer 700: 6h -> 5h

All of these adjustments should make the grind through the Scarlett questline not as long and tedious anymore as it used to be.
We might make more adjustments to the Scarlett questline in the future!

Balanced:
Here are some more things we've balanced with this update:

  • Nerfed the recipe for Ambitious I enchanted books:
    • 96x Compact Birch Log -> 24x Compact Birch Log
    • 4x Omega Bat Skin -> 2x Omega Bat Skin
    • 4x Compact Pigeon Feather -> 3x Compact Pigeon Feather
  • Increased the activation radius of the Homing enchantment by 50%
  • Buffed Ash Master Armor:
    • Added +35 Defense per piece
    • Added +150 Digging Speed per piece
    • Speed Stat: 30% per piece -> 15% per piece
    • Removed "Ash Master" ability:
      • +0.5% higher chance for Detection Blades to find Inverted Burnt Ashes per piece worn
      • 33% chance for Ash Blocks to double drop
    • Added "Time Extension" ability (Piece-Bonus):
      • Inverted Burnt Ashes spawned by you last 5s longer
    • Added "Detector" ability (2-Piece-Bonus):
      • Each piece worn will buff your Detection Blade's chance to find Inverted Burnt Ashes by 0.5%
    • Added "Speedy Mining" ability (2-Piece-Bonus):
      • Gain 2 Digging Speed for every Speed you have
    • Added "Ash Maniac" ability (Full Set-Bonus):
      • Doubles the odds of an Ash Block turning into a better variant
      • Grants a 50% chance for Ashes Blocks to double drop
  • Buffed Pigeon Mastery Armor:
    • Damage Stat: 30 per piece -> 35 per piece
    • Defense Stat: 35 per piece -> 40 per piece
    • Renamed "Unpierce the Lasers" ability to "Pigeon's Master"
    • Pigeon's Master ability now grants 25 Defense against Advanced Pigeons
  • Changed the Crafting Recipe for Ash Master Pieces:
    • Helmet: 2x Infiniburn Coal -> 8x Infiniburn Coal and 1x Compact Inverted Burnt Ashes -> 2x Compact Inverted Burnt Ashes
    • Leggings: 4x Infiniburn Coal -> 8x Infiniburn Coal
    • Boots: 3x Infiniburn Coal -> 4x Infiniburn Coal
  • Buffed Mega Potion's durations:
    • Base Version: 15min -> 30min
    • Extended Version: 30min -> 1h 15min
  • Slightly lowered the odds of Inverted Burnt Ashes turning into Polished Ashes and Polished Ashes into High-Quality Ashes so they work better with the Ash Master's Ash Maniac ability

 

Changed:
Here are some more things we've changed with this update:

  • Melac Staff's Fire Cage's particles now have a slight offset to the right so they don't block your vision
    • Note: This is just a visual change, the actual mechanic behind it stays the same!
  • Replaced Rabbit's Foot with Dye Crate Key in the Legendary Dungeon Loot Chest's loot table
  • Mega Potions are now their own Potion type
    • Note: They still work as before, however instead of listing every single Potion effect in the menu and upon expiring, it just says "Mega Potion".
  • Changed the texture of the Liquified Healthy Orb
  • Changed Ash Master Armor's and Detection Blade's rarity from Incredible to Epic
  • Moved menus in STN Menu which are unlocked by Amulets to a separate sub-menu (e.g. Bank Menu)
  • Removed an outdated rule from the SurviveTheNight Information menu saying "You can't drown"
  • Fixed very low numbers being displayed incorrectly:
    • This mainly affected drop chances, any drop chance below 0.01% would just be displayed as 0%
  • Removed unnecessary 0s at the end of floating numbers:
    • Examples: 5.00% -> 5%, 0.50% -> 0.5%
  • Changed "Inverted Burnt Ashes" in item descriptions from gold to dark purple

 

Fixed:
Here are some more things we've fixed with this update:

  • Fixed Not Spruce Tree still scheduling attacks on nearby players when it despawned due to time limit
  • Fixed Maniac Miner dust shop perk not working as intended
  • Fixed Multiblocks Tier 1, 2 and 3 not working as intended
  • Fixed Stacked enchantment dealing 100x as much damage as it's supposed to deal
  • Fixed Projectile Protection enchantment not giving defense against projectiles
  • Fixed Fire Protection enchantment giving defense against both, fire and projectiles
  • Fixed Slime Helmet being 3x as rare as it should be from Sealed Dungeon Loot Chests
  • Fixed not being able to drop a Glowing Torch as "Player 2" from Legendary Dungeon Loot Chests when playing Duo-mode
  • Fixed an issue with backend systems breaking some menus

That's everything!
Enjoy playing. If you encounter any bugs, please make sure to report them on our Discord!

Credits:
Gamedesign:

  • Crate Mechanic: GGJay & zProxxy
  • Everything else: zProxxy

Coding:

  • Everything: zProxxy

Testing:

  • Dyes: GGJay & zProxxy
  • Armoire: zRelt, GGJay & zProxxy

4 months ago
⦅STN v3.2.021⦆ JAN 19th | Performance Patch, Bugfixes & QOL

Hi everyone,

it's been a while since the last proper game update but we're finally back now that our performance is fixed!
Over the past 2 days we have rolled some game updates including the following patches/changes:

  • Fixed Lowground enchantment multiplying your damage by 14% per level rather than 0.14%
  • Fixed Highground enchantment multiplying your damage by 18% per level rather than 0.18%
  • Absorber and Melac Staff's Reciprocal Beam's particles now have a slight offset to the right so they don't block your vision
    • Note: This is just a visual change, the actual mechanic behind it stays the same!
  • Changed Striking Bee Plushie
    • Instead of having a 0.5% chance of striking every 0.5s it now has a 10% chance of striking every 10s.
  • Fixed the Ancient Axe's perk not being capped where it's supposed to cap
    • Note: We are aware that the Ancient Axe still doesn't work properly, however a fix of it is currently on a lower priority as there is more important stuff to do.
  • Upped the default NPC sell limit
  • Upped the warning-state NPC sell limit
  • Reverted some performance patches
  • Fixed NPC sell limit not resetting properly in some occasions

That's it for today, enjoy playing!
If you encounter any bugs, please make sure to report them!

5 months ago
⦅STN v3.2.005⦆ DEC 9th | Bugfixes & Rebalancing

Hi!

Over the last couple of days, we have rolled a bunch of updates regarding the recent major content update.

Here's what we have done:

  • Doubled odds of spawning Ore Dust instead of Stone Dust
  • Fixed the Looting enchant not working as intended:
    • It did increase odds for rare drops, however it didn't increase drop rates from common drops
    • Looting now has a chance to multiply or increase the amount of common drops you're getting based on the Looting level on your weapon.
  • Fixed the Not Spruce Tree having its loot drop chances reduced to 1/1B
  • Fixed Infested Grass Blocks not properly respawning when switching lobbies
  • Fixed the Enchantment Guide breaking when viewing specific levels of books due to search settings in the main /eg menu
  • Fixed a typo in the Rogue's quest
  • Fixed some issues with internal systems

That's it!