SurviveTheNight

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Major Loss of Performance

STN is currently having a major loss of performance, we are still investigating!

Update ⦅STN v2.6.028⦆ NOV 26th | Balancing Patch #1
Started by SurviveTheNight

SurviveTheNight

SurviveTheNight

Administrator
Joined
07 Feb 2023
Last Seen
15 Dec 2024
Topics
36
Posts
36

Hi!

We have added some things to the game making it more fun to play :D

Dungeon Gate Area
The Dungeon Gate area has finally been added to the game.

Instead of just having the Dungeon Guard sitting at the spawn he now has his own little area for him and his little dungeon loot orb.
Aswell as the chest, he also found a new friend: The Master - a brand-new fast traveling spot!
The Master is by far the most expensive stickman as of right now!

The Dungeon Guard now also has a new questline! He wants you to complete a dungeon in order to give you some STN-Experience and 500 Gold!
(You can find the new area to the right of the mines!)

Other things changed/added/fixed:

  • Added the new Dungeon Gate area
  • Added a new Dungeon Guard questline
  • Added a new Fast Travel Stickman (The Master)
  • Moved the STN Guide NPC to the spawn
  • Moved the Dungeon Stats menu from the STN-Menu to the Dungeon Guard Menu
  • Changed the Bloody Candle Recipe requiring 24 Blood Fragments instead of 32 now
  • Fixed holes behind ores
  • Fixed some treetrunks going 2 blocks deep into the ground
  • Changed some ore npc prices:
    • Coal Block: 12 -> 8
    • Iron Block/Gold Block: 12 -> 10
    • Redstone Block/Lapis Block: 8 -> 7
    • Emerald Block/Diamond Block: 16 -> 12
    • Raw Boxinite/Raw Raxite/Raw Tannie: 12 -> 18
    • Compact Boxinite/Compact Raxite/Compact Tannie: 1,728 -> 2,592
  • Blood Orbs now spawn a bit less often and give 2s less time when picking up (Sewers)
  • Sewer Mob Kills now reduce the Golem Spawn cooldown by between 2 and 3 seconds
  • The Overgrown Golem now gives combat experience:
    • 1st: 1,000 Combat Experience
    • 2nd: 750 Combat Experience
    • 3rd/4th: 500 Combat Experience
    • 5th - 9th: 200 Combat Experience
  • Changed Se-Scythe prices:
    • Sharp Se-Scythe:
      • + 32x Sewer Pipe
    • Extremely Sharp Se-Scythe:
      • + 64x Sewer Pipe
      • + 32x Omega Forest Mixture
      • - 16x Caved Mixture
    • Razor-Sharp Se-Scythe:
      • + 16x Caved Mixture
      • - 32x Omega Forest Mixture
  • Changed Compact Jungle Log NPC value from 10 to 25
  • Made the Compact Fossilized Drakgoo's Breath cheaper: 64 Breath -> 24 Breath
  • Replaced the "You received loot depending on your damage position" message with a different message if you havent participated in the fight
  • All contributors of shutting down the Healing Pod now gain weight instead of just the final hitter
  • Fixed items being deleted when having them on your cursor while a server reboot
  • Fixed Forge wipes
  • Fixed the Bat Axe receiving a Bat-Suffused upgrade after being magic imbued
  • Unlocked collection tiers now still show the amount of materials required for the tier instead of just saying "UNLOCKED"
  • Servers now reboot much much slower if a certain player-event is active
    • This change makes it so if you spawn an Obsidianized Drakgoo for example the server doesn't reboot after 90s but 10 minutes instead. This change basically gives you more time to finish bosses/events you paid for.
  • Added "Click to view recipe" to all collection recipe rewards
  • Fixed the Magical Fish saying "Daily Tokens" instead of "Daily Gems"
  • Fixed typos
  • Changed some blocks on the map
  • Fixed Detection Blade not spawning any Inverted Burnt Ashes

Thats it, enjoy :D

SurviveTheNight · about 1 year ago · Last edited: 25 days ago