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Announcement Upcoming Major Changes To SurviveTheNight & Player Reset
Started by zProxxy

zProxxy

zProxxy

Administrator Development Game Design
Joined
27 Nov 2024
Last Seen
01 Jun 2025
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3
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Minecraft
zProxxy

Hi everyone!

On Sunday (June 1st, 2025), SurviveTheNight will shut down for a decent amount of time and here's why!

With our recent decision of upgrading to a higher Minecraft version (1.21.4) to provide you new unique features, content and gamemechanics, we've stumbled upon a big issue.

While upgrading to that version would be possible, it takes a lot of time fixing and properly reimplementing all the mechanics, items, creatures and the rest of the content we're currently having on SurviveTheNight.
As well as that, we recently also received a lot more feedback from new players about the early game of SurviveTheNight and how it's still a problem. We did come up with some possible solutions, however there was more that had to be done about SurviveTheNight and the current amount of features and content would lead into a long time without any content updates as everything has to be adjusted to the new version with me being the only developer.

This is why we decided to change SurviveTheNight completely - once again!
The reason SurviveTheNight is shutting down for a while is that we're working on STN v4.0!
This version doesn't only provide new features of the newer Minecraft versions, but also a whole rework of the current system.

We're working on a new map, new quests, whole new systems, new items and basically everything else is getting an upgrade too!

However, the only downside of that is that we cannot keep the current player's progress. With new items and new systems it's getting quite hard to properly merge the current player's progress onto the new server with the new items.

After a long staff meeting we came to the conclusion that the best way of going about this would be resetting all the players. This way we can focus on new content without having to worry about any conflicts in terms of outdated data. While this wasn't an easy decision, it's probably the best we can do.

⇒ Refunding
While we cannot directly refund players, we've decided to implement a new armor set in STN v4 called the "Legacy Set". This set will contain your name, your achieved STN Level, your leaderboard ranking and your playtime.

This set doesn't come with any stats and is purely cosmetic.

Depending on the mechanics we're keeping in STN v4, you may also receive certain refunds based on your progression on the current SurviveTheNight.

 

⇒ History
Since SurviveTheNight will change forever, I'd like to go through our biggest milestones we've had while developing SurviveTheNight as a memento.

  • Early 2020 - STN v1: Release of a very basic dungeon system with different floors, item upgrades and a boss at the rooftop as a minigame for my own minecraft server
  • Late 2020 - STN v2: Revamping SurviveTheNight to today's dungeons. This included a few base stats (Damage, Defense, Explosion Damage, Magic Damage) and the random room generation with a new Boss: Saliva
  • Early 2021 - STN v2.1: Improvements of many areas in the game, addition of new room layouts, new mobs and much more
  • Late 2021 - STN v2.3: Added the Duo Mode, Added today's Saliva's Ghost Quests and added Phase 3 to the Saliva Boss Fight
  • Mid 2022: @GGJay has joined the Staff team
  • Mid 2022: Started working on a system around the dungeons, with a main lobby, items, quests and much more
  • Early 2023 - STN v2.4: Reworked most parts of the game, added new Damage Types and overall improvements. Started some internal testings on the main lobby.
  • Mid 2023 - STN v2.5: First proper Alpha Testing phase of 1 week! With a new main lobby, players would be able to grind the basic skills (Mining and Combat), we've added a prototype of the Forge, level up STN Levels and play dungeons
  • Late 2023 - STN v2.6: Updated Mining, added the custom mining system, the Sewers, the Obsidianized Drakgoo, improved the Forge and much much more
  • Late 2023 - STN v2.6.1: Added the Calendar with the first ever scheduled event - The Forest Storm. Also added the bestiary.
  • Early 2024 - STN v2.7: Added the Scarlett Questline and properly implemented today's magic damage.
  • Mid 2024 - STN v3: Whole new game code, added Bows to the game, balancing and overall performance improvements
  • Mid 2024: @zRelt @Fertid25 and @Quackylool have joined the Staff team
  • Late 2024 - STN v3.1: Added Enchantments to the game
  • Late 2024 - STN v3.2: Added the Foraging skill, Pigeons, Advanced Pigeons and the Amulet Central to the game
  • Early 2025 - STN v3.3: Added Dyes, the Armoire and some other QoL features to the game

And this is where we're at right now!


⇒ What's next?
Not only do we want to upgrade the version from 1.8.9 to 1.21.4 but we also want to completely change SurviveTheNight.

While the game was fine on its own, it didn't really feel like an MMORPG but more like a grindy and competitive game. We have learned a lot during this time in many ways, want to improve and release a proper and more fun game for all of you.

This includes a brand-new giant map filled with content, new mechanics for many aspects of the game but we're also keeping core parts of SurviveTheNight. Not only because it saves time coding, but also because we think they work fine the way they are.

Also - the original part of SurviveTheNight - the Dungeons, will stay in STN v4, but changed!


⇒ During the Development Phase
While we are not fully starting this project from 0 again, it will take some time developing, testing and balancing.

During this time you'll receive development logs (probably even in form of videos on our SurviveTheNight youtube channel) of gamedesign, development, map building and much more.
You'll also receive Sneak Peeks in our discord every once in a while so stay tuned for that too ;)


⇒ Credits
Over the past 4 years, many people have put time into SurviveTheNight which I'd like to quickly give credits to.

  • @GGJay (Part of the Staff team since mid 2022): A lot of Gamedesign, Map building and much more
  • @zRelt (Part of the Staff team since mid 2024): Gamedesign and Map building
  • @Fertid25 (Part of the Staff team since mid 2024): Gamedesign and Balancing
  • @Quackylool (Part of the Staff team since mid 2024): Gamedesign and Balancing
  • Nietvries: Map building and some graphic design
  • Eloldur: Testing and some help with development
  • LincolnMiller: Testing


⇒ Conclusion
I'd like to thank all of you for taking part of our journey through especially STN v2 and STN v3.
Thank you for all of your feedback, thank you for playing and enjoying the game!

While STN will somewhat stay the same, it will also change a lot - but in a good way, trust me!

We really hope to see all of you again when STN v4.0 releases and until then have a great and amazing time!
Stay on the discord to receive updates on STN v4.0!

Thank you all again, much love!

~ GGJay, zProxxy and the SurviveTheNight team

zProxxy · 2 days ago · Last edited: 2 days ago