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Content Update ⦅STN v3.2⦆ DEC 7th | Foraging, Pigeons and Amulet Central
Started by SurviveTheNight

SurviveTheNight

SurviveTheNight

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Minecraft
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Today we're releasing our largest content update so far!
Over the past few months we have been working hard to present you the following new content:

  • Foraging, Pigeons and new quests
  • Amulet rework
  • Shortbows, new arrow types
  • new Party system
  • ... and much more

Continue reading to learn more about this update!

Foraging Skill
We are introducing a brand-new skill to SurviveTheNight: Foraging!
A lot of people have requested this, as foraging and logs in general became more and more an essential part of SurviveTheNight.

                         

Foraging experience can be gained everywhere where you can chop down trees.
Similar to mining, depending on the block hardness of logs they grant between 1 and 15 Foraging experience.

Foraging experience can be obtained from various other sources as well though, here are some examples:

  • Not Spruce Tree
  • Daily Quests
  • Events

Alongside foraging, we have introduced 7 new foraging-related collections. While most of them are collections for already existing materials, there's one that should be new for everyone.

Collections not only provide new, very useful axes, but also new foraging armor sets and a bunch of new cool utility items!


⇒ Pigeons & Advanced Pigeons
While the dark oak area was pretty empty previously, it is now the complete opposite.

A brand-new creature has been added to this area: Pigeons!
Not only do they fly around during specific times of the day, but they also poop on the ground - just like in real life!

Upon killing them and when meeting certain requirements, you will be able to spawn one of the 4 new Advanced Pigeons.

Advanced Pigeons are MUCH STRONGER than regular pigeons, attack you and have some special attacks upon their sleeves.
As well as that, they are also immune to certain damage types depending on the type of pigeon you've spawned.
But surely you'll figure that out, right?!


⇒ Foraging Races & Plague Hunting
Danirie:
A while back, we've added a foraging-related area inside the forge building. While most NPCs had their proper functionality already, there's been one left in the dark until now: Danirie!

Danirie prepared some really awesome races for you. While she's waiting for you sitting at her campfire to finish your race, she's having a lot of fun watching you.

Nothing comes without a reward though, completing a race within the given time will grant you some new items as a reward. However, races do get more difficult and may require more gear the further you get.
Note: Currently she's prepared three races, but there may be more in the future!

Plague Hunting:
Plague Hunting is another foraging-related quest. While most other quests in this game are a one-time thing, meaning you get rewarded once and can only complete it once, this one is different.
Plague Hunting can be done once every 24h, resetting at midnight.

The Forest Guard needs your help. Recently, the forest has been infected with some sort of evil plagues, but he can't get rid of it just by himself.

Upon talking to him, he'll give you a spade allowing you to dig out forest plagues from infected grass blocks.
You may find 3 infected grass blocks all over the forest. Once killing all 3 daily plagues, you may return to the Forest Guard to claim your well deserved reward.


⇒ Amulet Central & Amulet Rework
Amulets so far have been pretty underwhelming, or atleast some of them (looking at the Striking Bee Plushie).

This is a reason among others why we decided to rework the current Amulet system.

Before, some Amulets would grant you their base stats, others would give you an extra perk and some others did both.

While they still do that, they now also do two new things:
Depending on their rarity, they now grant you Amulet Score - a new score system, that increases the power of all Amulets in your Amulet Bag.
Amulet Score also grants you STN Experience - 1 XP per Score!

Additionally, some of them have been equipped with a new property: Stat Points

                                               

While having Amulets in your Amulet Bag, they now grant you said Stat Points.

Depending on your Amulet Score, you now also unlock Stat Point slots - basically the amount of total Stat Points you may spend.

You then may spend all of your available Stat Points received from the Amulets inside your Amulet Bag on those unlocked Stat Point slots.

As well as that, the Amulet Score also unlocks Stat Point multiplier which boosts (or multiplies rather) all of the stats gotten from your assigned Stat Points.

If you'd like to learn more, make sure to also check out the brand-new Amulet Central building in the main lobby and talk to Zarathar.
Note: If you have empty Stat Point slots, you'll be notified upon joining any main lobby.


⇒ Shortbows, Arrow Types & Arrow Speed
Shortbows:
Shortbows are a brand-new type of bow added to SurviveTheNight. These were added to make archer a bit more viable to play compared to melee or mage.

Just like any other bow, you may shoot arrows by rightclicking them. However, they shoot instantly!
As well as that, you may also use the bow when leftclicking.

                                   

Some of them have unique rightclick abilities, which takes your archer gameplay to a next level.

A basic version of the Shortbow is available at the Bowyer, while stronger ones are introduced further into the game.

Arrow Speed:
To add more variety to Shortbows and make some stronger than others without just adding stats, the fire rate of them is based on a new player stat - Arrow Speed.

Arrow Speed decreases the basic shot cooldown of your Shortbow and can be obtained from various different sources.
No matter if Stat Points, bows itself, armor, consumables or anything else, Arrow Speed is extremely important when playing around with Shortbows.

Arrow Speed as of right now can not be maxed out (100 Arrow Speed), this is due to balancing and monitoring Shortbows and how they integrate into the rest of SurviveTheNight.

If you'd like to learn more about Arrow Speed, make sure to check out the stats breakdown in your STN Menu!

Arrow Types:
While only the current basic arrow existed (can be bought from Bowyer), we've now introduced two brand-new types of arrows, each with different perks:

  • Pigeon Arrow: This arrow can be obtained from collections and grants you +5 damage when hitting an enemy. This arrow requires Combat Level 10 in order to be used.
  • Sawing Arrow: This arrow decreases an enemie's defense by 10 on hit. This perk only works once per enemy! This arrow can be obtained from the Sawing Construct's Mechanic shop and requires Combat Level 12 to be used.

Arrow types can be swapped by rightclicking the Arrow Bag icon in your STN Menu!


⇒ Ruins & Alpha Wolf
A while ago, wolves started taking over a certain area of SurviveTheNight.

Right infront of the Spirals, they are now besieging the Ruins - a new area to SurviveTheNight.
While they can be used as an early to mid game Combat Experience method, they also drop unique loot and unlock 2 new unique collections.

Said collections contain a bunch of really interesting items which are completely different to other STN items.

As well as the collections, collected Combat Experience in that area contributes to spawning a new boss - the Alpha Wolf!

With its strong and unique attacks, it isn't a breeze and requires some strategy to be killed. Once killed, you may drop some cool and important items, one of them even being a new Consumable!


⇒ Wandering Trader & Instance-boosted Items
After traveling through different dimensions collecting various different items, the Wandering Trader finally scheduled some stops in SurviveTheNight on their tour.

The Wandering Trader will appear 4x per STN year in a random location in the main lobby, offering up to 8 unique items depending on your STN Level.
The current lootpool consists of 16 unique items:

  • 4x Armor (Unlocked at STN Level 2)
  • 4x Weapon (Unlocked at STN Level 3)
  • 4x Enchanted Book (Unlocked at STN Level 4)
  • 4x Utility (Unlocked at STN Level 6)

These items range from low-priced utility items to high-priced armor and weapons.

As well as that, the Wandering Trader also introduces a whole new type of item: Instance-boosted items!

                   

Instance-boosted items are special items that receive a stat boost when being in the instance connected with the item. Instance-boosted items have gray brackets behind their base stats which activate upon connecting to the item's respective instance.
Only the base stats of the item are boosted, stats added due to enchants or other modifiers will stay the same.


⇒ Dust Shops
Dust Shops are new skill-related shops, offering you permanent stat boosts or perks for the respective skill. Dust can be obtained from various different sources, here are the current available Dust types and their sources:

  • Stone Dust: Can be dropped when mining ores
  • Ore Dust: Can rarely be dropped when mining ores
  • Saw Dust: Can be obtained by using the Sawing Construct
  • Bark Mulch: Can rarely be dropped when cutting down trees

Some of these dusts also have some additional sources where you may get them from, however you'll figure them out yourself!

Dust Shop perks range from little stat buffs to adding a whole new perk to your profile.

               

Dust Shops also offer items you may buy from them.
Leveling Dust Shop Perks also grants you a small bit of STN Experience for each level depending on its cost.


⇒ Changes to Ability Token
While designing all the new Archer gear and Shortbows, we also designed some items such as wands and armor for mage.

With that, we added a bunch of new modifiers and items to make Ability Token regeneration time a lot quicker. Currently you only had the Ability Energy stat, which, depending on how much you had, would decrease the regeneration time by up to 75%. As well as that, you had the Thaumaturgic Fortification Star, which has a 50% chance to regenerate an Ability Token twice.
Ability Token were only available from leveling up your STN Level.

Here are the changes we made and items we've added to make mage a lot more viable:

  • STN Level now grant 2x the amount of Ability Token as they were before
  • Added an item, which, when applied, grants a 50% chance to not consume an Ability Token when using the ability
    • Note: To make this work on abilities of armor pieces, every equipped armor piece with that ability must have this applied!
  • Added a new Deployable which, when placed down, halves the regeneration time
  • Added a new Enchant, which grants Ability Token to an armor piece
  • Added a new Enchant, which decreases the Ability Token regeneration time by up to 2.5s when holding a weapon combined with this Enchant

We're monitoring mage and how viable it is with these changes and might adjust them.


⇒ Wooden Sword Questline
With this update, we're introducing the next 3 tiers of the Wooden Sword questline!

If you have a Stone Cleaver already, you can now go ahead and level it up even further to a point where it even gets its first ability!

We're not going into detail as to what you have to do to upgrade it, the sword will tell you the further you progress.
Current questline progress is at stage 6/15, more coming with more major content updates!


⇒ Black Market
Hi, this is Ronan.
I smuggled this text in here right before the changelogs went live hoping no admin will notice.

I have opened a new market below the actual market place. You'll find the entrance somewhere behind the Starter shop, it's a little bit hidden but I'm sure you'll find it.

Since the admins decided to base magic imbue all of the quest items, I decided to go ahead and rob them from the NPCs. So if you lost any of your quest items, I'll sell them to you if needed.

This is only the start, as more people get interested in the Black Market, we will be offering more and more content. So are you excited for some shady businesses? Meet me at the Black Market!

~ Ronan


⇒ Party System Revamp
As we're preparing for some other major updates, we've reworked the party system.
Before, it only allowed up to 2 people in the party, now you may party up with up to 20 people.

Among some overall improvements to the party system, we have added some other useful features to it:

  • You may now mute a party
  • You may now disband a party
  • You may now kick a player from your party
  • You may now make your party public (Req. atleast VIP+)
  • You may now join people's public parties using /party join <Name>

In general, you may now prty up with more that just one friend. Dungeon queues still work the same, however you must not join any dungeon with more than just one extra person in your group.

This party system now also allows you to create public parties if you'd like to grind something in a specific instance apart from dungeons.



Added:
Here are some more things we've added with this update:

  • Added new Active Player Rewards
  • Added an exit portal to Dungeons
  • Added a few new items to the Forge
  • Added a bunch of new Daily Quest types
  • The Boss bar (on top of your screen) now turns into a Skill progress bar for 3s after gaining Skill experience
  • Added the Amulet from the Amulet Competition (Discord)
  • Added a ton of new Enchants
  • Added Pickaxe Property Reroller somewhere...
  • Added a Dungeon leaderboard for best time and best score (Solo and Duo) near the Dungeon Gate area
  • Added leaderboards for Collections
  • Added leaderboards for Skills
  • Added a logging system for servers which now will send you to different spawns in instances depending on which instance you came from
  • Added sorting options for the Enchantment Guide
  • Added Demolished Tree Branch locations in dark oak area
  • Added a bunch of new NPC all over the map

 

Balanced:
Here are some more things we've balanced with this update:

  • Quest Items/Items that can only be obtained once per player profile are now base magic imbued
  • Magic imbued items can no longer be sold to NPCs
  • Replaced the Featherweight Pickaxe Property with Dust Seeker
  • Se-Scythe's Comet abilities now only work inside Sewers
  • Reworked the Young Dungeon Armor to make it more relevant for archers
  • Added a 2-Piece-Bonus to Magician Apprentice Armor
  • Nerfed Defensive Wand: -50% Defense -> -50 Defense
  • Replaced the Explosive Armor with Archery Armor
    • Note: If you had an Explosive Armor set before, it now automatically turned into the Archery Armor
  • Creeper Orbs now give +2 Amulet Bag Slots for every 10 found instead of 1
  • When there's a forest storm, you now also gain the following stats while being in a forest-related area:
    • + 40 Foraging Speed
    • + 20% Foraging Amplification
  • Made some parts of damage calculations and enchant calculations additive instead of multiplicative
  • Nerfed Foraging Speed on some axes and armors:
    • Demolished Axe: 225 -> 200
    • Compressed Wood Axe: 450 -> 320
    • Experienced Bat Armor: 70 -> 45 per piece
  • The Not Spruce Tree now grants Foraging Skill experience to everyone who participated in the fight
  • Changed the prices of Experience Bottles:
    • Qualified Bottle: 200 Daily Gems -> 15 Daily Gems
    • Bottle of Wisdom: 900 Daily Gems -> 60 Daily Gems
  • Removed STN Level requirements from items
  • Added Combat Skill Level requirements:
    • Forest Blade: 0 -> 2
    • Stone Cleaver: 0 -> 5 
    • Slime Sword: 0 -> 20
    • Prestiged Slime Sword: 0 -> 26
    • Slime Armor: 0 -> 20
    • Prestiged Slime Armor: 0 -> 26
    • Soul Sword: 0 -> 28
    • Prestiged Soul Sword: 0 -> 36
    • Soul Armor: 0 -> 28
    • Prestiged Soul Armor: 0 -> 36
    • Gemstone Blade: 0 -> 23
    • Prestiged Gemstone Blade: 0 -> 30
    • Young Dungeon Armor: 0 -> 17
    • Prestiged Young Dungeon Armor: 0 -> 25
    • Ancient Dungeon Armor: 0 -> 17
    • Prestiged Ancient Dungeon Armor: 0 -> 25
    • Shadow Defender's Shadow: 0 -> 10
    • Prestiged Shadow Defender's Shadow: 0 -> 18
    • Blooddrop: 0 -> 10
    • Prestiged Blooddrop: 0 -> 18
    • Guardian Fin: 0 -> 20
    • Prestiged Guardian Fin: 0 -> 29
    • Absorber: 0 -> 20
    • Prestiged Absorber: 0 -> 29
  • Added Foraging Skill Level requirements:
    • Basic Fox Axe: 0 -> 1
    • Oaked Fox Axe: 0 -> 3
    • Reinforced Fox Axe: 0 -> 6
    • Exotic Axe: 0 -> 10
    • Demolished Axe: 0 -> 15
    • Compressed Wood Axe: 0 -> 20
    • Bat Axe: 0 -> 13
    • Bat Armor: 0 -> 7
    • Experienced Bat Armor: 0 -> 22
    • Foraging Beginner Orb: 0 -> 13
    • Foraging Expert Orb: 0 -> 25
  • Added Sugarshocked Armor to the Collector's item list
  • Increased Acacia's block hardness by A LOT (as it's not officially released yet)

 

Changed:
Here are some more things we've changed with this update:

  • Changed the texture of Prestiged Young Dungeon Helmet and Prestiged Ancient Dungeon Helmet
  • Changed the texture of Knockback Reducer
  • Extended the Rogue Quest (must be completed to receive its STN Experience again!)
  • Redesigned and restructured the market place
  • Rare/Special drops now always have a drop message
  • Experience Orbs now despawn after 20s
  • Made glass-like ores turn into air instead of bedrock after being mined
  • It now plays a pling sound when successfully hitting an enemy with an arrow
  • Stat Overview now shows more important stats and your max value
  • Updated the items in the Dungeon loot chest preview to match with the actual items outside
  • Moved Contugus to the center of the market place
  • Moved the Mining Merchant inside his market stall
  • Slightly moved Professor Brian and The Favourite out of the way
  • Changed the wolf howl pitch from when a Jungle Bridge was built
  • Moved some quest-related items or armorstands to different locations matching with the new map changes
  • Made some changes to Admin systems and Developer systems
  • Made some changes to internal systems and logging systems

 

Map Changes:
Here are changes to the map we've done:

  • New Ruins area
  • Market place redesign
  • Redesign of paths in Village
  • Added a new Coming Soon area near dark oak
  • Added and removed several bushes all around the map
  • Revamped the Upside-down House
  • Blocked off the palace even more
  • Added a new pond
  • Redesigned Oak area a tiny bit
  • Added a new area at the back of the oak
  • Added Amulet Central
  • New Cordierite cave
  • Added Black Market
  • Added new Ruins area below the forest

 

Fixed:
Here are some more things we've fixed with this update:

  • Fixed the bugged 55th Creeper Orb
  • Fixed Amplification Stats having a base multiplier of 2 instead of 1
    • This lead into effectively gaining 2x the amount of base skill experience than you were supposed to.
      Skill Experience Rates have gone down due to this fix!
  • Fixed Dungeon Item upgrading not keeping all the enchants and modifiers
  • Fixed being able to pickup dropped items while the auto-pickup is picking it up for you
  • Fixed Not Spruce Tree spawning/despawning but looking weird
  • Fixed being able to spawn the Not Spruce Tree while it's alive
  • Fixed Skeletons not playing an arrow shoot sound when shooting a bow
  • Fixed being able to break other player's Malachited Ice Spikes
  • Fixed Collections not always counting 100% of the actual gained collection (Leading into getting more items than the collection actually counted)
  • Old Dwarf Falic now gives you his axe which finally allows you to finish the questline
    • Note: This axe still doesn't work 100% as intended, we are aware of its situation!
  • Fixed being able to friend add yourself
  • Fixed Petrified Anvils spawning mid-air
  • Fixed being able to interact with certain blocks such as trapdoors
  • Fixed creature sounds not disappearing when being killed in rare occasions
  • Fixed damage ticks making creatures and players immune for a tiny bit
  • Fixed a bug where Inverted Burnt Ashes were unobtainable
  • Fixed being able to deal extra melee hits when spamming or jumping
  • Fixed creatures taking 0 damage ticks instead of none from damage types they're invincible to
  • Fixed Winter Cave's double mob perk sometimes not spawning the same creature
  • Fixed being able to show multiple of the same item to the Collector and getting STN Experience for them as well when not closing the menu
  • Fixed NPC-like creatures being able to be duped (effectively leading into killing and rolling the loot multiple times for a single creature)
  • Fixed an issue with Daily Quest resetting leading into sometimes not being able to open the Daily Quest menu or unable to properly kill certain mobs/mine certain ores
  • Fixed Absorber showing incorrect ability name for first ability
  • Fixed creatures never respawning when falling into the void
  • Fixed Chest of Feathers being old common rarity when shown as loot in a Dungeon loot chest
  • Fixed being able to shoot a bow without meeting its requirements
  • Fixed some typos
  • Fixed Sewer Mob Hunt inventories not showing any % characters
  • Fixed not being able to open the Dungeon Loot Claim inventory when having too much unclaimed loot
  • Fixed /friend list showing more pages than needed in rare occasions
  • Fixed an issue where you wouldn't be sent to limbo when joining with an outdated profile
  • Fixed some issues with Peter's questline


That's everything!
Enjoy playing. If you encounter any bugs, please make sure to report them on our Discord!


Credits:
Gamedesign:

  • Ruins Area: GGJay & zRelt
  • Wandering Trader: GGJay
  • Foraging & Pigeons: zProxxy
  • Amulet Central and Amulet System: zProxxy
  • Black Market: zProxxy
  • Dust Shops: GGJay & zProxxy
  • Shortbows & Arrow Types: GGJay & zProxxy
  • New Quests: GGJay & zProxxy
  • Everything else: GGJay & zProxxy

Map Changes:

  • Ruins Area: zRelt
  • Ruins Area below forest: GGJay & zRelt
  • Amulet Central, Black Market & Cordierite Cave: zProxxy
  • Paths in Village: GGJay & zProxxy
  • Everything else: GGJay

Coding:

  • Everything: zProxxy
SurviveTheNight · about 1 month ago · Last edited: about 1 month ago